![]() Today, this type of convenience is standard. Can’t wait to hit up that girl on AIM after school? Now you didn’t have to, because AIM was in your pocket equipped with a QWERTY keyboard you could “kick” out. Sidekick debuted under carrier T-Mobile and popularized the concept of mobile Internet, which became a key selling point for tech companies in the coming decade. After securing $11 million in funding near the end of 2000, it was revealed: The company created what was essentially a miniature computer that fit on your hip. The Danger founders, Andy Rubin, Matt Hershenson, and Joe Britt, wanted to create an “end-to-end wireless Internet solution focused on affordability and great user experience.” How they were going to do that was a mystery then, because they weren’t sure how they were going to do it. ![]() Things changed when three former Apple employees formed Danger Research Inc. Palm Pilots, Nokias, Blackberrys, Motorola two-way pagers, and Razrs were the rage then-but the companies behind them weren’t concerned with marketing to young people, the ones who’d surf Yahoo! and AIM chat rooms on a dial-up connected desktop before thinking of saving up their lunch money for a device geared toward the business-centric. The cell phone was still more corporate than it was cool. ![]() At the turn of the millennium, we communicated with friends and high school crushes after class by way of desktops and house phones.
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